Briefing ======== * * Full briefing * {:A0} {§1}Mission Briefing:{§0}@ {#1} @The hole leads to a kind of under-city, where most of Scay-Hallwa's industrial and scientific control plants are located. It's empty now, except for hungry Scay'Ger, but there's a problem with the emergency reactor at the power plant. The cooling system's off-line, but Captain Rutherford needs us to recon the hole, so we're going to have to turn off some heaters or we're going to be cooked. The controls are somewhere up north, located on a pillar. Nothing like clear directions. I'm tired of feeling like there's something around us I can't quite see.@ {#0} @@{§1}Victory Conditions:{§0}@*JP {#1} @Activate the switch on the pillar in the north within 20 turns.@ {#0} @@{§1}Defeat Conditions:{§0}@ {#1} @Sergeant Bratt is killed during action.@ {#0} * JP @@It take more than 20 turns to reach the switch.@@{*} {#1} * * Short briefing (only the victory and defeat conditions) * {:B0} {§1}Victory:{§0}@ {§1}Activate switch in the north within 20 turns.{§0}@ ...@ {§1}Defeat:{§0}@ {§1}Sergeant Bratt is killed.{§0}@ {§1}The switch was not reached by turn 20.{§0}@ ...{*} * * Tips * {:C0} {§1}Tips:{§0}@ {#1} @ - The nearly invisible Ee'Ther needs to be attacked by multiple units.@ @ - Make sure to figure out early how the elevators work.@ {#0} {*} * * Briefingprogram 10-40 * PIC {:00}None| X {:01}390| Y {:02}100| DESC1 {:03}| * * Tipprogram 50-90 * PIC {:50}None| X {:51}390| Y {:52}100| DESC1 {:53}|